Mobile Legends Patch 1.7.64 Update: Hero Adjustments, Battlefield Adjustments and more
After introducing a new hero Novaria in the last Patch 1.7.62 Update in the Mobile Legends Advanced Server, Patch 1.7.64 brings more changes to other heroes, emblem system changes and more. Some of the emblems of players have been reverted back to old stats so that players can test other relevant features. In case a player in the match has old emblems, all the players in the game will be shifted back to old emblems.
This, along with more balance adjustments to heroes and equipment forms the basis of the newest Patch 1.7.64 Update in the Mobile Legends Advanced Server. Let us break down the patch in detail.
Mobile Legends Patch 1.7.64 Update: Hero Adjustments
?Patch 1.7.64 Advanced Server Highlights! #MobileLegendsBangBang #mlbb #mgl pic.twitter.com/3gGNz7fNPU
Developers at MOONTON Games have fixed some issues with Novaria and optimized her Skill 2.
Skill 1 (?)
Slightly increased her lane-clearing speed in the mid and late game.
Skill 2 (?)Increased the projectile's speed, and added foreswing animation and warning effects.Fixed an issue where the Movement Speed increase was not always triggering correctly.
Experimental Change: Optimized Alpha's gameplay and buffed Beta's effectiveness.
PassiveRevamped: Beta will lock on an enemy after hitting them twice. When Alpha attacks a locked-on target, Beta will follow up with a laser attack that deals damage and slows briefly.Beta's Laser Damage: 80 (+50% Total Physical Attack) True Damage
Skill 1 (?)Greatly reduced the time it takes for Beta to attack.Base Damage: 200-300 (+90% Extra Physical Attack) >> 100-200 (+90% Extra Physical Attack)Strafe Damage: 100-150 (+30% Extra Physical Attack) Physical Damage >> 60-120 (+30% Extra Physical Attack) True Damage
Skill 2 (?)
Strafe Damage: 125-175 (+30% Extra Physical Attack) Physical Damage >> 60-120 (+30% Extra Physical Attack) True Damage
Ultimate (~)Leap Damage: 50-100 (+20% Extra Physical Attack) >> 0Landing Damage: 200-400 (+80% Extra Physical Attack) >> 250-500 (+100% Extra Physical Attack)Beta's Damage: 25-35 (+60% Extra Physical Attack) Physical Damage >> 15-30 (+30% Extra Physical Attack) True Damage
Apart from Skill 2's charges and the adjustment to Joy's passive, developers have reverted all other adjustments made in the last version.
CD: 6s >> 4s
Ultimate (?)Ultimate hits: 6 >> 8Minimum damage after decay: 40% >> 20%Damage increase after hitting on the beat: 33% >> 40% (same max damage as the Official Server)Magic Lifesteal gained after hitting all beats: 30% >> 40%
Developers want players to be able to use Eudora's skills based on the situation, instead of always starting with Skill 2.
HP Growth: 142.5 >> 160.5
Skill 2 (?)
Orb of Lightning bounce's Stun Duration: 0.6s >> 0.9s
Developers have slightly buffed Lesley's Skill 1 because the meta has been favouring Attack Speed Marksman heroes.
Skill 1 (?)
Cooldown: 5-3s >> 4-2.5s
Developers want to give Chang'e more opportunities to deal damage when her Ultimate is not ready.
Skill 1 (?)Cooldown: 7s (all levels) >> 7-4.5sProjectile Speed: 10 >> 12.5
Movement Speed Boost: 10% >> 20%
Developers have lowered Layla's damage output so she won't be overpowered on the Official Server, but she's still much stronger than before.
Physical Attack Growth: 9 >> 6.5
Skill 2 (?)Only marks the first target hit.Stun Duration: 0.5s >> 0.25s
In the previous adjustments, developers have removed the use limit of Spirit Combo which made Freya far too strong. They have reduced the base values of Spirit Combo to balance the skill's increased usage.
Skill 2 (?)Base Damage: 130-230 (+90% Extra Physical Attack) >> 50-100 (+50% Extra Physical Attack)Final Damage: 156-276 (+108% Extra Physical Attack) >> 100-200 (+100% Extra Physical Attack)Shield: 160-260 (+70% Extra Physical Attack) >> 100-150 (+40% Extra Physical Attack)
Mobile Legends Patch 1.7.64 Update: Battlefield Adjustments
Emblem AttributesCommon (?): Hybrid Regen: 8 >> 12; HP: 200 >> 275; Adaptive Attack: 12.5 >> 10Tank (?): Hybrid Defense: 5 >> 8Assassin (?): Adaptive Attack: 10 >> 8; Movement Speed: 4.5% >> 3%Mage (?): Magic Power: 32 >> 30Fighter (~): Adaptive Attack: 15 >> 12; HP: 250 >> Hybrid Defense: 6Support (?): Healing Effect 15% >> 10%; Movement Speed: 7.5% >> 6%Marksman (?): Attack Speed: 12.5% >> 15%; Hybrid Lifesteal: 4%>> 5%
Emblem TalentsVitality (?): HP: 200 >> 225Agility (?): Movement Speed: 4% >> 6%Rupture (?): Adaptive Penetration: 6 >> 5Festival of Blood (~): Increased by 1.2% after each kill >> Increased by 1% after each assist or kill (Total damage remains the same)Weapon Master (?): Attribute boost: 7% >> 6%Last Stand (?): CD: 40s >> 30sKilling Spree (?): Movement Speed Boost: 15% >> 10%Cosmic Blitz (?): Damage: 120-540 >> 80-360; CD: 12s >> 8s[Temporal Reign (?): CD Reduced: 1.5s >> 1.2s
Sea Halberd (Buffed)
Developers want physical damage dealers to retain their high damage output when using this equipment.
Unique Passive - Punish (New)
Increased damage against enemy heroes with more extra HP than you.
Twilight Armor (Revamped)
Developers have noticed that most tanks focus on absorbing damage instead of dealing damage, so they've changed this equipment to help against burst damage and also made it more versatile.
Unique Passive - Twilight (Revamped)
When taking more than 800 damage in a single hit, the excess amount will be reduced by 300 +5% of Max HP. Cooldown: 5s.
Magic Blade (Buffed)
Unique Passive - Lifeline (?)Trigger Condition: When HP is below 30% >> 40%Shield: 280-700 >> 420-700
Rose Gold Meteor (Buffed)
Unique Passive - Lifeline (?)Trigger Condition: When HP is below 30% >> 40%Shield: 510-1350 >> 790-1350
Cooldown: 90s >> 75s
Fixed an issue where Turret Protection takes effect after a long delay when allied minions die within the enemy turret's range.
The Enhanced Lord can now use Turret Clash against all turrets it encounters after the 12-minute mark, instead of only the first one.
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